

Some enemy spawns are totally unfair, there's not enough screen real estate (even though the game looks fantastic for its time) and most frustrating to me is that Shantae walks like you're stuck in mud unless you hold the Attack button to run, which isn't very intuitive in a game where you're attacking as much as you are in this. I missed it the first time around but then played it on VC and beat it, but man that is a frustrating game to go back to after the sequels. In the meantime, if you want to check out what we know for sure is coming to the service, check out Matt's extensive guide here.I'd really love a remake of the original. So, perhaps Shantae will be part of one of the tiers for the new look PlayStation subscription service? The character animation was fluid, and backgrounds were lush and vibrant, with lots of parallaxing effects, day and night cycles, a massive track list of catchy tunes, and a new gameplay gimmick lurking around every corner." "The world was vast and filled with whimsical townsfolk and monsters. "The first game, simply titled 'Shantae,' established a lot of the series' core gameplay and introduced players to the world of Sequin Land, as well as characters like Shantae, her adopted uncle Mimic, best friends Sky, Bolo, and Rottytops, and arch-nemesis Risky Boots," Bozon wrote. Shantae concept artwork (via PlayStation blog). "Erin began concepting a new game starring a prominent female lead, in hopes of inspiring more girl gamers, and at the same time, create an action/fantasy game that everyone would enjoy," he wrote.Īnd from there, the hip shimmying, hair whipping Shantae that we know and love was born. Here, he revealed that Shantae was first conceived by his wife, Erin Bozon, in a bid to get more women and girls into video games. Watch on YouTube A trip through Shantae's history.
