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Dungeons and dragons 2nd edition spell sheets
Dungeons and dragons 2nd edition spell sheets









dungeons and dragons 2nd edition spell sheets

To imbue it with 40% to 65% of the knowledge & personality of the original needed a Limited Wish.

dungeons and dragons 2nd edition spell sheets dungeons and dragons 2nd edition spell sheets

They had 51% to 60% of the originals hit points & 20% to 50% of the originals level (if any).Ī Reincarnation spell gave it a mind (or spirit) which let it understand anything the original could (including instructions) while still being fully under the control of the spell caster that made it. Simulacrum only got you the physical likeness of the original with none of its memories & no real mind of it's own able to follow only simple instructions needing no judgement or decision making on it's part of no more than one or two dozen words. In the dnd-2e version it had the appearance & same stats including intelligence & wisdom as the original but the motive force (its mind) was essentially the same as that of an animated skeleton or zombie until you cast Reincarnation on it to gave it a mind (or spirit) of it's own. So what's different, is it not the same ( sort of three part) spell it used to be. Typically these are very, very special spells that aren't normally allowed in most games, but it is ultimately up to the DM.I've been idly scrolling through the questions on Simulacrum & find myself suffering from some serious confusion, from the answers given it doesn't appear to be the same spell I knew at all.Īs an example questions like "does it have a soul" are clearly answered within the spells description in both the 1st & 2nd editions spell descriptions (essentially the same rules with a cosmetic make over & a few post 2nd edition publishing date supplements slid in). Mind, the 'Dweomer' spells are ones that are above 20th level, as indicated in the High-Level Campaign options book. The 'D' portion indicates Dweomers, or 10th level spells as they tend to be sometimes called. The first page includes a table at the top for priests and wizards to know how many spells per day they may cast. the first spell sheet page, and the second is for the rest of the sheets. Enjoy!Įdit: Now I've included the file I designed for spells as well! For those who are curious, the first page on the Spell Sheets is. For the sake of aesthetics, I included a watermark on each page. I tried to make sure enough room was given for most standard 2nd edition characters and that virtually everything was included for the basics. pretty much anything the player wishes to write down. While it does not have the usual information where one would write undead turning, thieving skills, etc, it does have a rather large "Notes" section at the back for such information or other classes to put whatever they might want! This could include permanent abilities they can get through the campaign, their original stats, important story info. This character sheet contains many basics and gives plenty of room for writing (in my opinion).











Dungeons and dragons 2nd edition spell sheets